Les voyageurs de l'entre-monde
Requirement: Intelligence 2 or higher
You know how to create potions and bombs using alchemical formulas.
These vials are not magic, though some may treat them that way. If you have the ingredients, you can make one vial in an hour.
Note: You need to know a vial’s lower degree recipes in order to learn its more advanced recipes.
Novice: You know how to prepare basic potions and bombs. Choose three novice potions and/or bombs you know how to make from memory. You can brew other novice concoctions as you find and learn their recipes.
Journeyman: You have learned how to prepare more effective and more dangerous concoctions. Choose two JOURNEYMAN potions and/or bombs you know how to make from memory. You can brew other JOURNEYMAN concoctions as you find and learn their recipes.
Master: You have learned how to prepare the most efficient potions and deadliest bombs. Choose two MASTER potions and/or bombs you know how to make from memory. You can brew other MASTER concoctions as you find and learn their recipes.
POTIONS & BOMBS
The following potions and bombs replace the original grenades and the according rules. Each concoction exists in three degrees (NOVICE, JOURNEYMAN, and MASTER). In order to learn a recipe of a higher degree, you need to already know its lower degree versions.
- Taking a potion or bomb out of a pouch is a Minor Action (Ready).
- Throwing a bomb in hand is a Ranged Attack (Accuracy: Grenade).
- Imbibing a potion in hand is a Minor Action (Activate).
Anyone carrying grenades is asking for trouble, whether they have the Alchemy talent or not. All enemies attacking such characters can perform the Kaboom! stunt.
SP Cost : 3 - Kaboom! Your attack detonates either a grenade held by your target or carried by your target. (“Held” means “prepared to throw”; “carried” means “stowed somewhere on their person.”) If your target has the Alchemy talent, their carried grenades may not be chosen. Held grenades must always be chosen before carried grenades, if both are legal targets. If carried grenades are targeted and multiple grenades are being carried, the GM randomly determines the exploding grenade among them. The detonated grenade inflicts its full damage on your target and anyone else within 2m of him. Be aware that if you inflict this stunt on a melee attack, you are within 2m of the exploding grenade, unless you also Skirmish!