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Requirements: Communication (Etiquette) Focus

You are a member of a network of like-minded individuals.
Note : When you take this talent, talk with your GM about what kind of network your character is a part of and what kind of goods and/or services it usually provides or deals with. Good examples are a merchant guild, a thieves’ network, a sell-sword company, an arcane collaboration, or a loosely organized church.
To increase your rank in this talent, you usually have to succeed on an important task for the network.

Novice : You are an entry member of your network. When in any kind of settlement, you can try to find a member or affiliate of your network with a COMMUNICATION (Investigation) test (see below). Once you made contact, you can ask for a small favor – such as free food and lodging for a few days, a safe place to hide, access to or a discount on the network’s goods, or introduce you to the right people – if you succeed on an opposed COMMUNICATION (Etiquette) test. If you fail, the contact will still grant you your favor but will ask for a favor in return. The nature of this favor is up to the GM, but should be within reasonable limits.

Journeyman : You are a member in good standing and possess certain influence. You always succeed when asking for small favors. In addition, you can ask your contacts for more important, valuable, or dangerous favors with a successful COMMUNICATION (Etiquette) test. If you fail, your contact will ask you for an equally important favor in return. The nature of this favor is up to the GM, but should be within reasonable limits.

Master : You are an important senior member of your network and contacts show you the respect you deserve. When you are asking for favors from your contacts you may always re-roll your COMMUNICATION (Etiquette) tests. In addition, you will have a say in any important decisions concerning the network.

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Les voyageurs de l'entre-monde Abdanck