Les voyageurs de l'entre-monde
Requirements: Willpower 2 or higher
This is the most important of the mage’s powers, as it allows a mage to cast spells using MAGIC POINTS. In addition, only characters with this talent may learn ARCANA TALENTS.
Novice : You start with a number of MAGIC POINTS equal to 10 + 2 x WILLPOWER and you gain WILLPOWER + 1 more whenever you gain a new LEVEL. You must keep track of your current MAGIC POINTS; this is a measure of how much magical power is at your command at any given time. You spend MAGIC POINTS when you cast spells; you can regain them through rest and meditation. If your WILLPOWER permanently changes, recalculate your total MAGIC POINTS, using: 9 + LEVEL + [(LEVEL + 1) x WILLPOWER].
In addition, each mage has an ARCANE DEVICE through which they can focus magical energy. The exact nature of the ARCANE DEVICE differs from mage to mage. It could be a staff, wand, holy symbol, amulet, etc. You should decide what form your ARCANE DEVICE takes when you make your character. If you lose your ARCANE DEVICE, you can attune a new one to you by spending one hour and 5 MAGIC POINTS to do so.
Journeyman : You cast spells with great confidence. When suffering a MAGICAL MISHAP, you receive a +2 bonus on your WILLPOWER (Faith or Self-Discipline) test.
Master : Magic flows through your veins. You gain a number of additional MAGIC POINTS equal to your current LEVEL. In addition, you receive one additional MAGIC POINT on each subsequent LEVEL. If your WILLPOWER permanently changes, recalculate your total MAGIC POINTS, using: 8 + 2 x LEVEL + [(LEVEL + 1) x WILLPOWER].