Communication (Disguise)

Your Disguise check result determines how good the disguise is, and it is opposed by others’ Perception check results. If you don’t draw any attention to yourself, others do not get to make Perception checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are doing an opposed Perception checks.

The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance. Creating a disguise requires 1d3 × 10 minutes of work.

Disguise TN Modifier

Minor details only

+4

Disguised as different gender1

+2

Disguised as different race1

+2

Disguised as different age1

+12

Disguised as different size1

+23

1 These modifiers are cumulative; use any that apply.
2 Per step of difference between your actual age category and your disguised age category.
3 The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable.

 

If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

Familiarité Bonus à la Perception 

Recognizes on sight

+1

Friends or associates

+2

Close friends

+4
Intimate +8

Usually, an individual makes a Perception check to see through your disguise immediately upon meeting you and every hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average Perception modifier for the group.

Communication (Disguise)

Les voyageurs de l'entre-monde Abdanck